Soul Eater

Pathfinderized Version

Hit Die: d8


REQUIREMENTS

Type: Any living nonhumanoid (monstrous humanoid is acceptable)
Alignment: Any evil
Base Attack Bonus: +5
Skills: Knowledge (arcana) 2 ranks
Feats: Alertness, Weapon Focus (claw or other natural weapon)
Special: Soul eaters are usually created against their will. Sometimes the emissary of an evil god or a powerful fiend approaches a monster on the verge of death. In exchange for continued life, the creature must feed on souls thereafter. More rarely, a creature desiring the ability to feed on souls undergoes a forbidden, profane ritual that allows it to become a soul eater.

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st+1+1+1+1Energy drain 1
2nd+2+1+1+1Soul strength
3rd+3+2+2+2Soul blast
4th+4+2+2+2Soul enhancement
5th+5+3+3+3Soul endurance
6th+6+3+3+3Soul radiance
7th+7+4+4+4Energy drain 2
8th+8+4+4+4Soul agility
9th+9+5+5+5Soul slave
10th+10+5+5+5Soul power

CLASS SKILLS

Acrobatics, Climb, Intimidate, Perception, Profession, Spellcraft, Stealth, Swim

Skill Points at Each Level: 4+ int mod


CLASS FEATURES

Weapon and Armor Proficiency:
Soul eaters are proficient with no weapons, armor, or shields.

Energy Drain (Su):
A soul eater gains the ability to drain energy, bestowing negative levels upon its victims.
Beginning at 1st level, the touch of a soul eater bestows one negative level on its target. At 7th level, the soul eater bestows two negative levels with a touch.

Soul Strength (Su):
When a 2nd-level soul eater uses its energy drain ability, it gains a +4 enhancement bonus to Strength for 24 hours.

Soul Blast (Su):
When a 3rd-level soul eater uses its energy drain ability, it may project a 100-foot ray of force that deals 1d6 points of damage per soul eater level against one target. The target is allowed a Reflex saving throw to avoid the damage (DC 10 + soul eater’s class level + soul eater’s Cha bonus). This supernatural ability can be used once per day, and only on a day when the soul eater has drained levels.

Soul Enhancement (Su):
When a 4th-level soul eater uses its energy drain ability, it gains a +2 enhancement bonus on all saving throws, ability checks, and skill checks for 24 hours. This bonus stacks with any enhancement bonuses gained to ability scores that apply to saves or checks.

Soul Endurance (Su):
When a 5th-level soul eater uses its energy drain ability, it gains a +4 enhancement bonus to Constitution for 24 hours.

Soul Radiance (Su):
If a 6th-level soul eater completely drains a creature of energy, it may adopt the creature’s soul radiance, taking the victim’s form, appearance, and abilities (as the shapechange spell) for 24 hours.

Soul Agility (Su):
When an 8th-level soul eater uses its energy drain ability, it gains a +4 enhancement bonus to Dexterity for 24 hours.

Soul Slave (Su):
If a 9th-level soul eater completely drains a creature of energy, the victim becomes a wight under the command of the soul eater.

Soul Power (Su):
After a 10th-level soul eater has drained energy, all spell-like and supernatural abilities gain a +2 profane bonus to their saving throw DC for 24 hours. Further, any and all spell-like or supernatural abilities the soul eater possesses may be used twice as often as normal during that
24-hour period. For example, if an aboleth soul eater drains energy, it may use its enslave power six times per day rather than three times per day.

Soul Eater

The Dragon of Dungeon genjuro_zero